GRASSHOPPER GEOMETRY + SIMULATION

Engineering Design Tropism


Term
Course
Instructor
Program
Fall Harvard GSD
AAVS AA Visiting School + Angewandte Vienna
Christoph Klemmt, Andrei Gheorghe, Igor Pantic
Processing, Grasshopper, Karamba, Robotic Fabrication



A research into rule-based design systems, which examine modes of interaction between the designer (human) and the logical constraints of algorithms (machines) in the process of design, creating virtual design ecologies, which challenge the conventional notion of authorship. A set of programmed behaviours and rules form Computational Design Engines, which are used to design and digitally grow series of architectural systems. With this in mind, we are creating a loop system between the input parameters (design decisions and environmental conditions), computational systems and ‘built’ space – a recursive process which results in architectural/computational tropism. Likewise, we are interested in processes where the material system and construction logic is an inseparable part of the process, avoiding post-rationalization of predetermined geometries through panelisation etc.

Multiple platforms for computational/algorithmic design – with a focus on scripting in Processing/JAVA and Python, introduction to 3D modelling techniques in Maya and data (post) processing in Rhino/Grasshopper. 

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1.0 Process






2.0 Voxel Study









Agent exploration







1. Agent: no trails
2. Agent: in space
3. Agent: on surface
4. Agent: voxel distored
5. Agent: voxels pyramid
6.Agent: voxel pyramid trails













3.0 Design Process









4.0 Additional Exploration













4.0 Final Pavilion










5.0 Fabrication















 

6.0 AR Visualization